(Thought about putting this in the Games section, but since it's the "Entertainment technology" caucus, it seemed like it's scope would include more than just video games.)
(Some info come from an e-mail I got from VGVN, so it won't be found in the linked article, I can link to a picture of the e-mail, or just copy/paste the whole thing here, not sure what I should do there.)
Link to VGVN.
Seems all good to me, or at least nothing bad (yet).
(Some info come from an e-mail I got from VGVN, so it won't be found in the linked article, I can link to a picture of the e-mail, or just copy/paste the whole thing here, not sure what I should do there.)
Link to VGVN.
The bipartisan caucus, led by U.S. Representatives Debbie Wasserman Schultz and Kevin Brady, will promote the economic, educational and social benefits of video games.
According to my count the caucus currently has forty representatives on board.With this caucus, we can help people recognize how much computer and video games contribute to the American economy: $24 billion in sales in 2010, and more than 120,000 Americans in high-paying, creative jobs in at least 34 states.
Moreover, the innovation within computer and video games drives innovation elsewhere, creating jobs and new industries. Today, computer and video games help returning soldiers in rehabilitation programs, keep seniors active later in life, and assist schools in educating our children.
Seems all good to me, or at least nothing bad (yet).