wow this forum is great. the number of helpful answers was unexpected but greatly appreciated.
Yes, I guess I have a misunderstanding of First person POV - and no, I don't want the film to look like a first person shooter game.
I want the main character to be in every scene, but I also want him to be seen from various angles and maybe someone else's POV from time to time. So that would make the narrative POV third person, right?
What I think you're talking about, and the source of the confusion, is the difference between "person" and POV.
A story can be written first person or third person --
I walked in and looked around.
He walked in and looked around.
In the same way, a movie can be shot, more or less, first person or third person -- that is, told from the perspective of a single individual, or from a perspective that has the capacity to go anywhere and show anything.
Or even something that splits the difference, staying mostly with one character but occasionally jumping away to show something that's happening somewhere else.
None of that has to do with the phrase POV, which is a strictly technical term. It means Point of View and refers to what the *camera* sees.
John's POV means that the *camera* is going to show what John would see, at a particular moment, in a particular scene.
That would be something that would only be used, if at all, under very limited and specific circumstances, for technical reasons.
Now, if for some reason, you wish to tell a story strictly in the "first person" then you are simply dealing with a set of conventions, because obviously, people can't see their own faces, but if you're going to shoot a scene, you're going to show the face of your main character. Otherwise, as others have indicated, you're going to end up with a movie that looks like a first-person shooter game.
Not that this hasn't been tried. It has -- in a movie called "Lady in the Lake" -- a detective movie shot back in the fifties -- the whole thing was done with the camera standing in for the main character, with the actual actor only showing up when he looked in a mirror.
It didn't work, for obvious reasons (the most obvious being that a person's face is the main way in which he conveys emotion, and if you can't see an actor's face you don't know what he's feeling or how he's reacting to things -- he literally becomes a cypher, even though he's the main character).
So obviously you're going to have close shots and two shots and reverses and reactions shots and all the rest.
The limiting convention is that you are *not* going to show or describe, in the course of the script or the action, anything that would be *inaccessible* to the main character's mind or senses.
So yes, you show his face and by doing that, reveal the emotions that his face shows -- but those emotions are not hidden from *him* -- they are only hidden from us, if you fail to show us his face.
What you don't show is the bomb under the table that he doesn't know about -- or the spider crawling up his back that he doesn't see or feel -- or the POV from the building across the street from the sniper that he doesn't know about.
Not that there's any hard and fast rule about it. You can do all of those things.
It's just that you can't do those things and hold to this rule that you seem to want to hold to -- which is to limit yourself strictly to first person.
That's the guide. What does your character know? What is he aware of? What does he hear and see?
That is what defines what you can show -- and since he is aware of his own feelings, as revealed by his expressions -- there's no problem with describing what his expressions are (but since this is a movie, it's never okay to describe something that a character feels, but doesn't show -- because, after all, how would an audience ever know anything about it?).
NMS