*Note: all second person pronouns are inetended as entirely hypothetical.
There are plenty of threads on plenty of forums about world-building. This one is a little different. Most world-building threads ask, "How do you do it?" "What profiles do you use?" "Is it okay to change a profile as you go?" I'm concerned less with how world-building restricts your "artistic freedom" (and yes, artistic freedom is important, but there's more to writing than that, at least as I see it), and more with how the restrictions it creates can be useful in writing a good story.
*I usually deal with fantasy world-building, but sci-fi doesn't faze me.
Definitions of Terms Used (my definition, not anybody else's, so I'm making them clear at the beginning):
World-building- the creation or alteration of worlds used to create a background for a story.
Con-worlding- the creation of a fictional/alternate world--often used more specifically to refer to the act of creating a world for it's own sake, but I'm using a broader meaning here, which allows for any purpose.
Basic necessities- this refers to the necessary parts of world-building for an author, and includes anything the world needs for the story to function; these do not have to be explicit in the story. Example: the Mountains of Dhoom, because there needs to be an evil mountain range to guard/contain the Overlord's castle.
Irrelevancies- anything that the story can function without, pure writers can tend to avoid these, con-worlders don't understand the concept. Example: Tides--the kind two moons would create... But hey, maybe you'd rather spend time developing Melony's selfish streak?
Just to get a few more things straight:
1. I am, besides being an avid reader and writer, a con-worlder. This may slant my opinions to a certain extent, but I will try to remind myself that this is a thread about writing stories, not creating worlds. If I let it sway me too far, feel free to point that out and I'll try to fix it.
2. The story comes first; the story always comes first. But a story is based in coherent reality, and when you are pulling that reality out of your ass, things tend to get complicated. Thus the world-building.
Okay, so the real point I'm after is that constraints can actually contribute to the reality and fun of writing a story.
So the position of the River of Butterflies means you'll have to rethink that straight line to Garbelville. Quick, change the riverbed! But wait... what would happen if you followed the river to the nearest bridge or ferry?
So Michael falls off a cliff... maybe if I remove gravity from the equation... But wait... suppose he died? How would John recover before the Dragon of Whistlepuffs arrives to attack him?
My examples may be a bit corny, but I'm hoping you get the point. There's nothing necessarily wrong with changing that profile (I'm not a fan of profiles. They can help some people, but I prefer a more eclectic approach), but you are striving for reality, right? Well, is your brain really a powerful enough computer to simulate every possible factor that might be in play in a real-world situation? How fast do rivers really flow? Will stopping the rain to keep your heroine's mink coat sparkling white really not cause a draught the next town over? Can you honestly calculate the continental drift of the North Atlantic plate for the last fifty years off the top of your head? Can that matriarchal monarchy really work? Might it not be better to let your own rules win for once? How many DEMs can a serious reader stomach?
(Please see later post for clarification of question.)
There are plenty of threads on plenty of forums about world-building. This one is a little different. Most world-building threads ask, "How do you do it?" "What profiles do you use?" "Is it okay to change a profile as you go?" I'm concerned less with how world-building restricts your "artistic freedom" (and yes, artistic freedom is important, but there's more to writing than that, at least as I see it), and more with how the restrictions it creates can be useful in writing a good story.
*I usually deal with fantasy world-building, but sci-fi doesn't faze me.
Definitions of Terms Used (my definition, not anybody else's, so I'm making them clear at the beginning):
World-building- the creation or alteration of worlds used to create a background for a story.
Con-worlding- the creation of a fictional/alternate world--often used more specifically to refer to the act of creating a world for it's own sake, but I'm using a broader meaning here, which allows for any purpose.
Basic necessities- this refers to the necessary parts of world-building for an author, and includes anything the world needs for the story to function; these do not have to be explicit in the story. Example: the Mountains of Dhoom, because there needs to be an evil mountain range to guard/contain the Overlord's castle.
Irrelevancies- anything that the story can function without, pure writers can tend to avoid these, con-worlders don't understand the concept. Example: Tides--the kind two moons would create... But hey, maybe you'd rather spend time developing Melony's selfish streak?
Just to get a few more things straight:
1. I am, besides being an avid reader and writer, a con-worlder. This may slant my opinions to a certain extent, but I will try to remind myself that this is a thread about writing stories, not creating worlds. If I let it sway me too far, feel free to point that out and I'll try to fix it.
2. The story comes first; the story always comes first. But a story is based in coherent reality, and when you are pulling that reality out of your ass, things tend to get complicated. Thus the world-building.
Okay, so the real point I'm after is that constraints can actually contribute to the reality and fun of writing a story.
So the position of the River of Butterflies means you'll have to rethink that straight line to Garbelville. Quick, change the riverbed! But wait... what would happen if you followed the river to the nearest bridge or ferry?
So Michael falls off a cliff... maybe if I remove gravity from the equation... But wait... suppose he died? How would John recover before the Dragon of Whistlepuffs arrives to attack him?
My examples may be a bit corny, but I'm hoping you get the point. There's nothing necessarily wrong with changing that profile (I'm not a fan of profiles. They can help some people, but I prefer a more eclectic approach), but you are striving for reality, right? Well, is your brain really a powerful enough computer to simulate every possible factor that might be in play in a real-world situation? How fast do rivers really flow? Will stopping the rain to keep your heroine's mink coat sparkling white really not cause a draught the next town over? Can you honestly calculate the continental drift of the North Atlantic plate for the last fifty years off the top of your head? Can that matriarchal monarchy really work? Might it not be better to let your own rules win for once? How many DEMs can a serious reader stomach?
(Please see later post for clarification of question.)
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